Destruction of the opponent's "King's Tower" results in an instantaneous "three-crown" victory. So this buff will make him a bit better, as it is a buff to his ability which means you must expand an extra elixir on top of paying the 5 elixir to use him.Clash Royale is a tower rush video game which puts players in games featuring two or four players (1v1 or 2v2) in which the objective is to destroy more towers than their opponent(s), with each destroyed tower being represented as a "crown". The monk sits at 2% usage and 45% win rate, which is below average but not trash. In Grand Challenge the Phoenix sits at a 6% usage rate and 50% win rate, which is an average rating. Monk and the Phoenix were released together as overpowered. A 49% health buff to a troop such as the Giant or the P.E.K.K.A. Even though 49% health buff is a huge percentage, the guards have little health to begin with. Guards will not be OP, troops like the bandit, baby dragon, or princess will still be able to one-shot them without their shields. It most likely will just make her niche in a certain deck. But in the higher trophy range, the little health boost won't make her widespread and usable in any decks. But in mid-ladder, she has many counters that run rampant such as the mega knight or the valkyrie so her usage and win rate won't change by much. Witch would be polarizing because of mid-ladder. But not survive a fireball + log of equal level. She will now be able to survive a fireball + zap of equal level.The triangle formation has not been tried before, as when she did spawn 3 skeletons per wave they used to spawn in a line, which makes them easier to defeat compared to when spread out.She will also be given a bit more health so that she has the exact same amount as the night witch. Overall she will spawn about the same amount of skeletons as she does now, just at a different tempo. So the spawn mechanic is being made more similar to hopefully make the witch more successful in the meta. The reason behind this is that the night witch is more successful in the meta than her sister even though she has many similar mechanics. This rework aims to make the witch more similar to her sister the night witch. Witch Rework- Hitpoints: +8.2% (838 → 907) Spawn Speed: 7 sec → 5 sec Number per Spawn: 4 skeletons → 3 skeletons (triangle formation around the witch) This buff makes it so that his pensive protection reflection will do half of the original crown tower damage back to it. The Monk usage rate dropped by a lot after its elixir cost went up to 5. Monk Buff- Deflected Projectile Crown Tower Damage Reduction: 75% → 50%
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